// Author: // Title: #ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; void main() { vec2 st = gl_FragCoord.xy/u_resolution.xy; st.x *= u_resolution.x/u_resolution.y; vec3 color = vec3(0.); color = vec3(st.x,st.y,abs(sin(u_time))); gl_FragColor = vec4(color,1.0); }